Quake

Name: Quake

Title: Shaman

Lore: Mastered in controlling souls that saves allies as well as imprison enemies in crucial moments.

Characteristics: Initial stats: Skills:
 * Water
 * Undead
 * Axe
 * HP: 676
 * ATK: 105
 * DEF: 37
 * SPD: 50
 * Mov: 2
 * Crit Chance: 5%
 * Crit DMG: 50
 * Soul CrashQuake_-_Soul_Crash.jpg
 * Active
 * Enemy single target
 * Attack Range: 3
 * Deals DMG as much as 100% of Quake's ATK to a single target
 * Soul ChainQuake_-_Soul_Chain.jpg
 * Active
 * Ally
 * Attack Range: 3
 * Connect the closest 2 allies. The connected targets reduce DMG taken by 15%. When injured, one of the targets only takes 50% of DMG and the other one takes the rest. The state lating 2 turns. (Cannot cast to whom already bears Soul Chain).
 * Soul ImprisonmentQuake_-_Soul_Imprisonment.jpg
 * Active
 * Enemy single target
 * Attack Range: 3
 * Cast Ethereal ot the target for 2 turns. During the state, the unit cannot cast Rage skills and the movement range is reduced by 3
 * Soul WaveQuake_-_Soul_Wave.jpg
 * Passive
 * Single target
 * Reduce the SPD of every enemy unit by 10%
 * Soul SacrificeQuake_-_Soul_Sacrifice.jpg
 * Passive
 * Single target
 * When killed, every ally unit gets 30 Rage
 * Soul EnhancementQuake_-_Soul_Enhancement.jpg
 * Passive
 * Single target
 * Enhance Soul Chain. The connected targets can get 1 heal by 20% of Quake's Max HP
 * WaterQuake_-_water.jpg
 * Passive
 * Single target
 * Water prevails over Fire, to Fire units causing additional 20% DMG. DMG taken caused by Fire attacks is reduced by 20%